Serious games in education

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Serious Games in Education

This study investigates to what extent serious games support learning processes. We compared the abilities of two groups of high school students to answer questions on a subject that they were recently instructed on. The first group received its instructions by means of a serious game, the second group by means of a text. We discovered that the group that received its instructions via a serious...

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Serious games in education

Playfulness came into education at a later date. There are two main theoretical paradigms around play and both are relevant to a discussion around serious games for education. Modern theories aim to mainly describe the benefits of play, and classical theories tend to focus on the reasons for play. The classical theories include explanations for children needing play like ‘surplus energy’, [4] a...

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Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education

Serious games as learning medium have advanced in the past few years. They have been applied to support learning in various fields such as security, health-care, and education. Serious games can scale from low budget games up to high budget games depends on the games’ objectives and features. For instance, military may utilize games with 3D simulation, live characters, and extensive scenario fo...

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Serious computer games in computer science education

The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In ...

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Serious Games: A New Paradigm for Education?

The pervasiveness of gaming, the widespread use of the internet and the need to create more engaging educational practices have led to the emergence of serious games as a new form for education and training. While many have begun to see the potential of serious games to supplement and augment traditional formal education and informal non-curriculum training, the authors consider the potential o...

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ژورنال

عنوان ژورنال: EAI Endorsed Transactions on Game-Based Learning

سال: 2015

ISSN: 2034-8800

DOI: 10.4108/eai.5-11-2015.150614